Sunday, December 20, 2009

Phoenix Wright: Ace Attorney

Title: Pheonix Wright: Ace Attourney
Developer: Capcom
Publisher: Capcom
Platform: Nintendo DS
Genre: Adventure
Breakdown
Pheonix Wright: Ace Attourney follows the career of Pheonix Wright, a defense attourney just starting out. The player goes through two stages, trial and investigation.
The investigation stage is first. As Wright, you move through different areas, collecting evidence, talking to witnesses, and piecing together the actual events. Occasionally Wright employs investigative tools like fingerprinting gear and luminol.
The second stage is the trial. Wright's job during the trial is to present evidence and examine testimony in order to prove his client's innocence. This is done through finding contradictions in testimony and presenting evidence to uncover the true culprit. Wright has five chances to get it right. After five wrong answers, the beginning of that day's trial begins again.
What other games is Phoenix Wright: Ace Attourney like?
Phoenix Wright is reminiscent of old school point and click adventures not often seen these days like Monkey Island or Sam and Max.

Friday, December 11, 2009

Metroid Prime 3: Corruption

Title: Metroid Prime 3: Corruption
Developer: Retro Studios
Publisher: Nintendo
Platform: Nintendo Wii
Genre: First Person Action-Adventure

Breakdown
Metroid is a long running series from Nintendo. First appearing on the NES in 1986, a compelling aspect, revealed at the end of the first game, is that the protagonist in the battle armor is, in fact, a woman. Samas Aran wears a battle suit and never speaks, and it is her battle suit which brings out her inner bad-ass.
The battle suit adds a lot of innovation in gameplay. The battle suit can transform into a rolling ball to fit into small places. This action allows for different ways of thinking within the game and breaks from the fps style fighting. The battle suit drops bombs and moves much faster than the standing Samus can. The helmet is the interface of Metroid. The helmet has a battle mode and a scan mode. Scan mode looks at people, enemies, and settings around her and identifies them. These identifications can be viewed later in the log. Battle mode shows the different weapons from her arm gun and ammo.
At its heart, though the fps element is important to the gameplay, Metroid Prime 3 is an adventure game. Samus must find controls and search for clues in between sooting at baddies
What other games is Metroid Prime Hunter 3 like?
Metroid Prime Hunter 3 can be compared to many other fps games like Halo.

Thursday, November 19, 2009

Thursday, November 12, 2009

Ape Escape 2

Title: Ape Escape 2
Developer: Japan Studio
Publisher: Sony Computer Entertainment
Platform: Playstation 2
Genre: Platform Game

Breakdown
Ape Escape 2 is a game where the character Jimmy accidently sends monkeys special helmets, which increase their intelligence, along with a pants delivery to the monkey park. The evil monkey Specter gets a hold of one and raises an army of monkeys to take over the world. Your job as the player is to collect all of the escaped monkeys who are dispersed through several different kinds of levels.
Like the original Ape Escape, the player uses both analog sticks to control the character and net movement. Along the way, special bonuses are given to the player in the form of power up items. These greatly assist in the catching of the monkeys.
The other obstacles other than catching monkeys is the game worlds is the level structure. The player must navigate increasingly difficult and varying levels to get the monkey. The power ups help here too.
The problem with catching monkeys is that sometimes they have weapons and will run away. It becomes a challenge to catch them and sometimes they require the player to sneak up on them.
What other games is Ape Escape 2 like?
Ape Escape pays homage to original platformers like Mario and the catching of the monkeys is reminiscent of the Mario 64's catching of rabbits.

Thursday, November 5, 2009

RollerCoaster Tycoon 2

Title: RollerCoaster Tycoon 2
Developer: Chris Sawyer
Publisher: Infogrames
Platform: Windows
Genre: Strategy, Simulation

Breakdown
RollerCoaster Tycoon 2 is the second of three games that have so far come out in the RollerCoaster Tycoon series. The player plays as a theme park manager, designer, and owner. The player must run the park, purchasing various stands and rides to keep the customers' needs fulfilled. These stands include bathrooms, information kiosks, food and drink stands, and souvenir stands. These stands have to have their prices adjusted periodically in order to make money.
On main feature of this game is the building of the Roller Coasters. Roller coasters in this game are fully customizable, and the players can ride them when they are completed. They can actually build the coaster piece by piece. The player can decorate and customize the park with a theme. The park also comes with pre-made roller coasters and rides.
Buying these stands and rides costs money, which is what entrance fees and the various stands are for.
What other games is RollerCoaster Tycoon like?
The other RollerCoaster Tycoon games and other management games give a god idea of what this game is like.

Thursday, October 29, 2009

Doodle Jump

Title: Doodle Jump
Developer: Lima Sky LLC
Seller: Igor Pusenjak
Platform: iPhone
Genre: Platform Jumping

Breakdown
Doodle Jump follows the stream of popular casual games currently flooding the iPhone platform. In this game the player controls a green 'doodle' as it jumps on platforms upwards. The theme is supposed to look hand-drawn and so the back ground is graph paper. Using the accelerometer, the player moves the 'doodle' left and right, catching platforms. Every platform the doodle jumper lands on propels them upwards. Some platforms are brown and will not support weight, instead making the doodle jumper fall right through them. Other platforms change from yellow to red, bursting so that the player can only use them once. Most platforms are green, regular platforms with no special abilities, and there are other colors with special meanings too.
It is not all jumping from platform to platform, there are enemies to fight and power-ups to use. Drawn in the same hand-drawn style of the platforms and 'doodle', the enemies are strange creatures who can be stationary or move. By tapping the screen, the 'doodle' will shoot upwards, removing them. If a doodle jumps into the enemy, they will fall, but if a doodle jumps on top of an enemy they will get a super tall jump. Springs are more common than the enemies and offer the same boost without the risks. They lie on top of the platform, and if they are jumped upon it will launch the 'doodle' upwards about twice as high as a regular jump. Included for extra height are also beanie hats which are found on platforms and launch the 'doodle' flying upwards for a while. Jet packs do the same things, but shoot even further than the beanie hat.
What makes this game popular is the many easter eggs, or hidden, unlockable content, that can be used. By setting the score name to a specific name. The most recently added one is 'boo' for a Halloween ghost instead of the traditional 'doodle'. These special easter eggs change the background, the 'doodle', can give a special ability like a higher jump, and more.
What other games is Doodle Jumper like?
Another game on the iPod which predates Doodle Jump is PapiJump. This game is mostly the same, but with a different theme. Doodle Jump takes this type of game which has been around and adds a new skin and some new ideas like incorporating the easter eggs and the power ups.

Thursday, October 22, 2009

The Sims 2

Title: The Sims 2
Developer: Maxis
Publisher: Electronic Arts
Platform: PC, Mac
Genre: Life Simulation

Breakdown
The Sims 2 was the followup to the popular game The Sims. The Sims 2 gives the player the opportunity to control a family. The player controls their food intake, their jobs, their interests, and their relationships. There are several customizable aspects to the game. One of the most popular customizable features is the ability to create and customize houses. The player can build the house from its foundation all the way to its interior decoration. And the player can customize the family too. In the Sims Two, because the family grows based on a timed period, there are several stages which a Sim goes through. In the creation stage at the beginning of the family, a Sim can be a toddler, an adolescent, a teen, an adult, or an elderly individual. Its personalities can be custom created and so can its entire appearance. There is even a button that will take the features of both parents to create a baby which resembles them.
There are several ways to play this game. There is the goal-oriented play where the player lives out their lives, accomplishing the goals the Sims ask for, going to work and satisfying its needs. Another way is to let them live free and watch what happens. A player can set up a sticky situation and watch the Sims blow up on each other, or make as many friends as possible.
What other games is The Sims 2 like?
The Sims 2 is the Sims 1 but with more advanced features. Also similar to Black and White in that there is an element of playing god, but on a more specific level.

Wednesday, October 14, 2009

Bananagrams

Title: Bananagrams
Designer: Rena Nathanson
Publisher: Bananagrams
Platform: Tabletop, Tiles
Genre: Word

Breakdown
Bananagrams is a fast-paced game of making words out of individual letters before your opponent can. Designed for 2-8 players, though it can be played as a solitaire game, this game is designed to last about 15 minutes. There is 144 tiles with one letter on each one per game set. They are placed face down in the middle of the table. Each player is given a differing amount depending on the number of players currently playing. For 2-4 players, 21 tiles are taken each. Once everyone has their starting tiles, they can flip them to see what they picked. Each player must make their own connecting assemblance of their tiles, horizontal or vertical. Two-letter words are acceptable, but not proper nouns. The words can be rearranged as often as the player likes and everyone goes at once.
When a player wishes to get rid of a letter they do not want, they can choose to dump. Dumping involves saying, "Dump" and placing a tile in the center face down. They then take three to replace it. When a player has finished with their first set of letters, they say, "Peel" and everyone must take a new tile from the center. This continues until the remaining amount of tiles in the center is less than the number of people playing and one player has used all of their letters. They then shout, "Bananas" and their words are inspected. If a wrong word or a misspelling is found, that person is declared a 'rotten banana' and returns all letters to the center face down. The other players continue without them.
There are several ways to play the game. Alternative versions to the set rules are suggested. Best Of makes the winner the winner of the most of a set number of hands. Banana Smoothie has only the first 21 letters allowed to be used with no dumping or peeling, the winner being the one who either finishes their hand first or in the eventof a stalemate has the least number of tiles remaining. Banana Cafe allows dumping, but ends the game when a player uses up their letters. Banana Challenge bans two letter words but the other rules are the same. Banana Solitaire has a few variations, but encourages teh player to use all 144 letters, starting with 21 and dumping/peeling as usual
This game came about as a result of one family's love for word games. It started as a game for home, then evolved into a gift for friends. As it became more popular, they refined the game and its rules until they had a playable game. What makes this game interesting is its mass popularity because it's a single family in the UK that created it and made it what it is, not a big company. They had no previous game-making experience but managed to make a well-selling game.
What other games is Bananagrams like?
Bananagrams is most like Scrabble but without a board and two letter words are allowed.

Wednesday, October 7, 2009

The Path

Title: The Path
Developer: Tale of Tales
Publisher: Tale of Tales
Platform: Mac OS X/ Microsoft Windows
Genre: Horror
Rating: M

Breakdown
The Path isn't your normal game. It's a single player horror game that seeks to take the popular fairy tale Little Red Riding hood and allow the player to explore the vast forest. This game is what the player makes and interprets from it. The gameplay is simple. You play one of six sisters, different ages and reincarnations of childhood personalities. They each have a story and they each have a 'wolf' to encounter in the forest. One by one, the player chooses one of the sisters from the apartment and takes them from the gleaming city behind them to the path to Grandma's house. One instruction is given; the player is told to stay on the path. Yet if the player follows these instructions they lose. They have not confronted their wolf.
The Path is an art game, an example of a small trend of games setting out to push what a game means. They are often emotionally compelling and with little instruction, asking the player to discover their path. The path fits right into this. There are many things to do inside the game, from gathering 144 shining gold flowers to finding objects which give the player clues to the meaning behind their wolves. The girls are controlled by walking with the arrow keys, and can run if the shift key is held down. Though when running, the screen becomes more and more blurred and the gold flowers are no longer visible. This is a punishment for ignoring the etherial atmosphere of the game, rushing for completion instead of enjoyment. And that's what The Path is really about, reminding players why they should be playing games. They point to the fast paced and objective based games these days and show the player what they can gain by slowing down and thinking.
Each girl has a specific wolf and a specific area where that wolf is found. They connect to their personalities and the follies of youthful ideas. Much of this is left for interpretation through cryptic, poetic narration given by the girl in connection to each object and the look of the wolf itself. Carmen, age 17, is a good example of this. She is the rebellion and budding sexuality of being a child. Her wolf is a hunter who she meets at a campsite. After flirting behavior like taking his hat and then reckless behavior like getting drunk from the beer at the campsite, Carmen sits down by the fire. The hunter sits with her and the screen goes dark. This means she has encountered her wolf. Carmen wakes up in front of the gate at there Grandmother's house. This happens with each girl, each holding themselves in a way as to clue into the experience just before. Carmen is holding her head and her body language is one of shame. One interpretation may be that she is hungover. The game never tells you. Once inside the house, each girl finds themselves in a series of surreal rooms. Depending on how many objects found, up to three rooms may open for each girl. Carmen's rooms are filled with images of trees and giant buzzsaws. A bed with a tree growing out if it is featured in one otherwise empty room. All around are sounds cluing into the experience of the girl.
Once all of the girls have made it to Grandmas house, the player can play through with them again to discover all of their secrets.
What other games is The Path like?
The path is one in a number of art games coming from the indie community. Yet art games sometimes trickle into the mainstream. Ico for the PS2 is an example of this.

Thursday, October 1, 2009

The Secret of Monkey Island

Title: The Secret of Monkey Island
Developer: Lucasfilm Games
Publisher: Lucasfilm Games
Platform: Mac OS
Genre: Adventure

Breakdown
The Secret of Monkey Island is a humorous adventure game taking place on the island of Mêlée. You play as Guybrush Threepwood, a young and spirited pirate wannabe. To become a pirate, you must pass the three trials. Along the way you'll meet interesting characters and poison a dog or two, all while collecting items and solving puzzles with them.
Made in 1990, The Secret of Monkey Island was a descendant of the early text-based adventures. Playing consists of selecting commands and interacting with the environment. Anyone familiar with text-based adventures will see the connection when the player commands Threepwood to "Walk to ..." or "Pick up ..." The controls are basic, and this point-and-click design is a staple in the adventure genre.
Puzzle solving in this game can be as simple as finding one item to as complex as searching high and low for several. As Threepwood explores the world, he collects items, which is a key component to gameplay. Finding the right item can be key in moving on in the game. Picking the correct words to say to someone can also be a key component of gameplay, especially when talking trash during one of the challenges.
One major aspect of the game's style is the humor. Every line is a humorous observation or a nod from Lucasfilms to say that the game shouldn't be taken too seriously. This game has a large fan-base mostly due to this fact.
What other games is The Secret of Monkey Island like?
The Secret of Monkey Island uses the SCUMM engine, and so is similar in design to other games that use the SCUMM engine like Sam & Max hit the road. Also, because its close relationship with early text-based adventures, the spirit of those games is very much at home within The Secret of Monkey Island.

Wednesday, September 23, 2009

Top Trumps

Title: Top Trumps
Publisher: Winning Moves UK Ltd
Design: RedMullet Design
Platform: Card

Breakdown
Top Trumps is a card game played by two or more people. There are several types of decks to play with, each boasting a separate, customized theme. These, of course, have to be purchased separately. Themes range from animals like horses, predators, and sea life, sports themes like WWE, football (soccer), and basketball, pop culture icons like the Simpsons, Star Wars, Doctor Who, and Indiana Jones, and many many other types of cards.
To win the game, one player must gain all of the cards through fairly simple gameplay. Each card in the deck is a different representation of something involved with the theme. Using the Doctor Who Collectors Edition pack as an example, the features of the card can be explained. Cards in this deck can be one of the eight doctors, one of the many companions, or one of the many villians/monsters. In Top Trumps, there are several categories to use during a fight. In this set, the categories are Adventures, Global Threat, Brains, Style, Strength, and Fear Factor. There are numbers next to each of these categories. The Sontarans card has 4 adventures, a global threat of 36, 48 brains, 6 style, 18 strength, and 133 fear factor.
Part of the strategy of this game is getting to know the cards. The Fourth Doctor has the highest adventures, the Daleks have the highest fear factor, the Cybermen have the highest strength, and all of the eight doctors have equal but the highest brains. Part of learning to play this game is also learning what is high for a particular category and what is low. While fear factor goes all the way up to 180, strength goes up to only 20 and style even less than that.
So how does one play Top Trumps? The dealer shuffles then deals out all of the cards, each player getting an equal number as everyone else. These cards are not to be looked at. Only the top card can be viewed by the player. The person to the left gets the first turn. Looking at the top card, the player reviews their choices, eventually picking the most likely to win category. After announcing the category, every player puts down their top card, revealing the numbers in that category. Whoever puts down the card with the highest number in that category wins all of the cards placed down in that round. If there is a tie, the cards placed down are put to the side and the player who had chosen the category takes their next top card and chooses a category again. Whoever is the next winner of a round gets the cards from all preceding unclaimed tied rounds. This is were learning which cards are fairly high and which numbers are low is useful.
What other games is Top Trumps like?
Top Trumps is a re-imagining of War, clear and simple. The simple card game of our childhood is given stylized cards and some strategy in an attempt to make the game accessible to older players.

Friday, September 11, 2009

Meat Boy

Title: Meatboy
Creators: Jonathon McEntee and Edmund McMillen (Team Mic)
Platform: Internet Game
Genre: Action Platformer

Breakdown
Meatboy is a game where you are a boy made of meat whose female friend made of bandaids is kidnapped repeatedly by a brain enclosed in a jar wearing a top hat and monocle. The objective is to rescue her by reaching her at the end of a level. To do this you must use your incredible jumping and running skills to scale walls, leaving a red trail of meat juice on any surface you touch. Unfortunately, a few deadly obstacles such as buzz saws, fire, bullets, salt, collapsing platforms, and more lie in the path between you and the pink kidnappee. What is your relationship to this female and why is she constantly being kidnapped just as you reach her? The game doesn't explain, but we know she better be really grateful when we finally get to her because completing a level gets more and more complicated and time-intensive as the levels progress.
The controls of Meatboy are well-implemented and straightforward; arrowkeys to move left and right, space bar to jump. And you will be using that space bar a LOT because most of the game consists of timing jumps between walls to go up. The learning curve in the first chapter helps a player get used to the controls and use them like a pro. Well-designed for this purpose, a player who is used to the delicate precision needed for the later levels can breeze through most of the levels their first try when redoing the levels.
Completing levels lock later levels, though not all levels are needed to be completed to move on. If one is really giving you trouble you can simply quit to the menu and try the next one. Later chapters will require a lot more effort than chapter one. Patience is needed for these later levels because you will be dying left and right as you figure out how to beat each part of the design. Whether it's timing just right or knowing the best places to place a jump, there will be a lot of death and, depending on the person, a lot of cursing before the strategy is perfected.
What else is there to do in the game? Well every few levels you will find a bandaid in an inconvenient location. My question is, did those bandaids come from your female friend? Did she lose pieces of herself while being carried away? Forgetting the question of where the bandaid came from for a minute, if you collect the bandaid (and then don't die before rescuing the pink girl) in enough levels, new characters will be unlocked. The first secret is unlocking a paint bucket named C-Crasher you can play as instead of Meatboy. C-Crusher leaves blue trails instead of red. You'll have to figure out the rest of the secrets for yourself!
Another great thing about this game is the level packs. Four chapters are included in the main campaign of the game, but if those are beaten there are many player-created levels ready to be downloaded and played.
One tiny thing that annoyed me was that there is no options menu so the music can not be turned off unless you mute the computer. The music fits the mood isn't bad (though it is a bit repetitive) and changes for different levels.
In the end, what are we left with? A game which has obviously seen a lot of love and a lot of thought. Is the premise a little strange? Yes, but with meat trivia, jokes, side-swipes at vegetarians, and more greeting you every time you win the level, you'll wish there were more meat-themed games. Will you be frustrated? Yes, but the key piece of this is, through your tears when you die right before reaching your friend after navigating the level for the thousandth time you will without a thought of quitting try again and again until you finally reach her.
What other games is Meatboy like?
At its heart, Meatboy is an action platformer like Mario or Megaman without any enemies to kill. But don't think that because it is the same genre it is the same game. Meatboy is unique and creative.