Thursday, November 19, 2009
Thursday, November 12, 2009
Ape Escape 2
Title: Ape Escape 2
Developer: Japan Studio
Publisher: Sony Computer Entertainment
Platform: Playstation 2
Genre: Platform Game
Breakdown
Ape Escape 2 is a game where the character Jimmy accidently sends monkeys special helmets, which increase their intelligence, along with a pants delivery to the monkey park. The evil monkey Specter gets a hold of one and raises an army of monkeys to take over the world. Your job as the player is to collect all of the escaped monkeys who are dispersed through several different kinds of levels.
Like the original Ape Escape, the player uses both analog sticks to control the character and net movement. Along the way, special bonuses are given to the player in the form of power up items. These greatly assist in the catching of the monkeys.
The other obstacles other than catching monkeys is the game worlds is the level structure. The player must navigate increasingly difficult and varying levels to get the monkey. The power ups help here too.
The problem with catching monkeys is that sometimes they have weapons and will run away. It becomes a challenge to catch them and sometimes they require the player to sneak up on them.
What other games is Ape Escape 2 like?
Ape Escape pays homage to original platformers like Mario and the catching of the monkeys is reminiscent of the Mario 64's catching of rabbits.
Thursday, November 5, 2009
RollerCoaster Tycoon 2
Title: RollerCoaster Tycoon 2
Developer: Chris Sawyer
Publisher: Infogrames
Platform: Windows
Genre: Strategy, Simulation
Breakdown
RollerCoaster Tycoon 2 is the second of three games that have so far come out in the RollerCoaster Tycoon series. The player plays as a theme park manager, designer, and owner. The player must run the park, purchasing various stands and rides to keep the customers' needs fulfilled. These stands include bathrooms, information kiosks, food and drink stands, and souvenir stands. These stands have to have their prices adjusted periodically in order to make money.
On main feature of this game is the building of the Roller Coasters. Roller coasters in this game are fully customizable, and the players can ride them when they are completed. They can actually build the coaster piece by piece. The player can decorate and customize the park with a theme. The park also comes with pre-made roller coasters and rides.
Buying these stands and rides costs money, which is what entrance fees and the various stands are for.
What other games is RollerCoaster Tycoon like?
The other RollerCoaster Tycoon games and other management games give a god idea of what this game is like.
Thursday, October 29, 2009
Doodle Jump
Title: Doodle Jump
Developer: Lima Sky LLC
Seller: Igor Pusenjak
Platform: iPhone
Genre: Platform Jumping
Breakdown
Doodle Jump follows the stream of popular casual games currently flooding the iPhone platform. In this game the player controls a green 'doodle' as it jumps on platforms upwards. The theme is supposed to look hand-drawn and so the back ground is graph paper. Using the accelerometer, the player moves the 'doodle' left and right, catching platforms. Every platform the doodle jumper lands on propels them upwards. Some platforms are brown and will not support weight, instead making the doodle jumper fall right through them. Other platforms change from yellow to red, bursting so that the player can only use them once. Most platforms are green, regular platforms with no special abilities, and there are other colors with special meanings too.
It is not all jumping from platform to platform, there are enemies to fight and power-ups to use. Drawn in the same hand-drawn style of the platforms and 'doodle', the enemies are strange creatures who can be stationary or move. By tapping the screen, the 'doodle' will shoot upwards, removing them. If a doodle jumps into the enemy, they will fall, but if a doodle jumps on top of an enemy they will get a super tall jump. Springs are more common than the enemies and offer the same boost without the risks. They lie on top of the platform, and if they are jumped upon it will launch the 'doodle' upwards about twice as high as a regular jump. Included for extra height are also beanie hats which are found on platforms and launch the 'doodle' flying upwards for a while. Jet packs do the same things, but shoot even further than the beanie hat.
What makes this game popular is the many easter eggs, or hidden, unlockable content, that can be used. By setting the score name to a specific name. The most recently added one is 'boo' for a Halloween ghost instead of the traditional 'doodle'. These special easter eggs change the background, the 'doodle', can give a special ability like a higher jump, and more.
What other games is Doodle Jumper like?
Another game on the iPod which predates Doodle Jump is PapiJump. This game is mostly the same, but with a different theme. Doodle Jump takes this type of game which has been around and adds a new skin and some new ideas like incorporating the easter eggs and the power ups.
Thursday, October 22, 2009
The Sims 2
Title: The Sims 2
Developer: Maxis
Publisher: Electronic Arts
Platform: PC, Mac
Genre: Life Simulation
Breakdown
The Sims 2 was the followup to the popular game The Sims. The Sims 2 gives the player the opportunity to control a family. The player controls their food intake, their jobs, their interests, and their relationships. There are several customizable aspects to the game. One of the most popular customizable features is the ability to create and customize houses. The player can build the house from its foundation all the way to its interior decoration. And the player can customize the family too. In the Sims Two, because the family grows based on a timed period, there are several stages which a Sim goes through. In the creation stage at the beginning of the family, a Sim can be a toddler, an adolescent, a teen, an adult, or an elderly individual. Its personalities can be custom created and so can its entire appearance. There is even a button that will take the features of both parents to create a baby which resembles them.
There are several ways to play this game. There is the goal-oriented play where the player lives out their lives, accomplishing the goals the Sims ask for, going to work and satisfying its needs. Another way is to let them live free and watch what happens. A player can set up a sticky situation and watch the Sims blow up on each other, or make as many friends as possible.
What other games is The Sims 2 like?
The Sims 2 is the Sims 1 but with more advanced features. Also similar to Black and White in that there is an element of playing god, but on a more specific level.
Wednesday, October 14, 2009
Bananagrams
Title: Bananagrams
Designer: Rena Nathanson
Publisher: Bananagrams
Platform: Tabletop, Tiles
Genre: Word
Breakdown
Bananagrams is a fast-paced game of making words out of individual letters before your opponent can. Designed for 2-8 players, though it can be played as a solitaire game, this game is designed to last about 15 minutes. There is 144 tiles with one letter on each one per game set. They are placed face down in the middle of the table. Each player is given a differing amount depending on the number of players currently playing. For 2-4 players, 21 tiles are taken each. Once everyone has their starting tiles, they can flip them to see what they picked. Each player must make their own connecting assemblance of their tiles, horizontal or vertical. Two-letter words are acceptable, but not proper nouns. The words can be rearranged as often as the player likes and everyone goes at once.
When a player wishes to get rid of a letter they do not want, they can choose to dump. Dumping involves saying, "Dump" and placing a tile in the center face down. They then take three to replace it. When a player has finished with their first set of letters, they say, "Peel" and everyone must take a new tile from the center. This continues until the remaining amount of tiles in the center is less than the number of people playing and one player has used all of their letters. They then shout, "Bananas" and their words are inspected. If a wrong word or a misspelling is found, that person is declared a 'rotten banana' and returns all letters to the center face down. The other players continue without them.
There are several ways to play the game. Alternative versions to the set rules are suggested. Best Of makes the winner the winner of the most of a set number of hands. Banana Smoothie has only the first 21 letters allowed to be used with no dumping or peeling, the winner being the one who either finishes their hand first or in the eventof a stalemate has the least number of tiles remaining. Banana Cafe allows dumping, but ends the game when a player uses up their letters. Banana Challenge bans two letter words but the other rules are the same. Banana Solitaire has a few variations, but encourages teh player to use all 144 letters, starting with 21 and dumping/peeling as usual
This game came about as a result of one family's love for word games. It started as a game for home, then evolved into a gift for friends. As it became more popular, they refined the game and its rules until they had a playable game. What makes this game interesting is its mass popularity because it's a single family in the UK that created it and made it what it is, not a big company. They had no previous game-making experience but managed to make a well-selling game.
What other games is Bananagrams like?
Bananagrams is most like Scrabble but without a board and two letter words are allowed.
Breakdown
Bananagrams is a fast-paced game of making words out of individual letters before your opponent can. Designed for 2-8 players, though it can be played as a solitaire game, this game is designed to last about 15 minutes. There is 144 tiles with one letter on each one per game set. They are placed face down in the middle of the table. Each player is given a differing amount depending on the number of players currently playing. For 2-4 players, 21 tiles are taken each. Once everyone has their starting tiles, they can flip them to see what they picked. Each player must make their own connecting assemblance of their tiles, horizontal or vertical. Two-letter words are acceptable, but not proper nouns. The words can be rearranged as often as the player likes and everyone goes at once.
When a player wishes to get rid of a letter they do not want, they can choose to dump. Dumping involves saying, "Dump" and placing a tile in the center face down. They then take three to replace it. When a player has finished with their first set of letters, they say, "Peel" and everyone must take a new tile from the center. This continues until the remaining amount of tiles in the center is less than the number of people playing and one player has used all of their letters. They then shout, "Bananas" and their words are inspected. If a wrong word or a misspelling is found, that person is declared a 'rotten banana' and returns all letters to the center face down. The other players continue without them.
There are several ways to play the game. Alternative versions to the set rules are suggested. Best Of makes the winner the winner of the most of a set number of hands. Banana Smoothie has only the first 21 letters allowed to be used with no dumping or peeling, the winner being the one who either finishes their hand first or in the eventof a stalemate has the least number of tiles remaining. Banana Cafe allows dumping, but ends the game when a player uses up their letters. Banana Challenge bans two letter words but the other rules are the same. Banana Solitaire has a few variations, but encourages teh player to use all 144 letters, starting with 21 and dumping/peeling as usual
This game came about as a result of one family's love for word games. It started as a game for home, then evolved into a gift for friends. As it became more popular, they refined the game and its rules until they had a playable game. What makes this game interesting is its mass popularity because it's a single family in the UK that created it and made it what it is, not a big company. They had no previous game-making experience but managed to make a well-selling game.
What other games is Bananagrams like?
Bananagrams is most like Scrabble but without a board and two letter words are allowed.
Wednesday, October 7, 2009
The Path
Title: The Path
Developer: Tale of Tales
Publisher: Tale of Tales
Platform: Mac OS X/ Microsoft Windows
Genre: Horror
Rating: M
Breakdown
The Path isn't your normal game. It's a single player horror game that seeks to take the popular fairy tale Little Red Riding hood and allow the player to explore the vast forest. This game is what the player makes and interprets from it. The gameplay is simple. You play one of six sisters, different ages and reincarnations of childhood personalities. They each have a story and they each have a 'wolf' to encounter in the forest. One by one, the player chooses one of the sisters from the apartment and takes them from the gleaming city behind them to the path to Grandma's house. One instruction is given; the player is told to stay on the path. Yet if the player follows these instructions they lose. They have not confronted their wolf.
The Path is an art game, an example of a small trend of games setting out to push what a game means. They are often emotionally compelling and with little instruction, asking the player to discover their path. The path fits right into this. There are many things to do inside the game, from gathering 144 shining gold flowers to finding objects which give the player clues to the meaning behind their wolves. The girls are controlled by walking with the arrow keys, and can run if the shift key is held down. Though when running, the screen becomes more and more blurred and the gold flowers are no longer visible. This is a punishment for ignoring the etherial atmosphere of the game, rushing for completion instead of enjoyment. And that's what The Path is really about, reminding players why they should be playing games. They point to the fast paced and objective based games these days and show the player what they can gain by slowing down and thinking.
Each girl has a specific wolf and a specific area where that wolf is found. They connect to their personalities and the follies of youthful ideas. Much of this is left for interpretation through cryptic, poetic narration given by the girl in connection to each object and the look of the wolf itself. Carmen, age 17, is a good example of this. She is the rebellion and budding sexuality of being a child. Her wolf is a hunter who she meets at a campsite. After flirting behavior like taking his hat and then reckless behavior like getting drunk from the beer at the campsite, Carmen sits down by the fire. The hunter sits with her and the screen goes dark. This means she has encountered her wolf. Carmen wakes up in front of the gate at there Grandmother's house. This happens with each girl, each holding themselves in a way as to clue into the experience just before. Carmen is holding her head and her body language is one of shame. One interpretation may be that she is hungover. The game never tells you. Once inside the house, each girl finds themselves in a series of surreal rooms. Depending on how many objects found, up to three rooms may open for each girl. Carmen's rooms are filled with images of trees and giant buzzsaws. A bed with a tree growing out if it is featured in one otherwise empty room. All around are sounds cluing into the experience of the girl.
Once all of the girls have made it to Grandmas house, the player can play through with them again to discover all of their secrets.
What other games is The Path like?
The path is one in a number of art games coming from the indie community. Yet art games sometimes trickle into the mainstream. Ico for the PS2 is an example of this.
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